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52 Commits

Author SHA1 Message Date
Drew Ritter
7fecd85842 fix: prevent plan mode layering with planning skills
Bot consistently enters EnterPlanMode before invoking writing-plans,
creating redundant approval gates and read-only restrictions. Add
red flag entry to using-superpowers and explicit warning to
writing-plans skill.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:29:10 -08:00
Drew Ritter
d1e39450c0 Remove session scope language from SUBAGENT-STOP
Drop 'top-level sessions only' which may cause the model to treat
using-superpowers as a first-turn-only skill, breaking skill chaining
on follow-up turns.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
fa827dd12a Soften SUBAGENT-STOP to only skip this skill, not suppress all behavior
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
998be8aacd Remove skill override directives from dispatch templates
Let the SUBAGENT-STOP gate in using-superpowers handle skill leakage
instead of per-template directives. This avoids blocking non-superpowers
skills that users may want subagents to use.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
39ae6ec2fb Move Codex tool mapping to progressive disclosure reference file
Addresses Jesse's review feedback on PR #450:
- Move inline routing table from using-superpowers to references/codex-tools.md,
  leveraging Codex's native progressive disclosure for companion files
- Narrow SUBAGENT-STOP from "Do not invoke skills" to "Do not invoke
  superpowers skills" so subagents can still use non-superpowers skills

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
a901c14c68 Sharpen subagent skill override directive in dispatch templates
Replace verbose scope explanations with a direct override statement
that explicitly claims priority over prior guidance (i.e. the
using-superpowers 1% rule injected by Codex's skill discovery).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
4c78b2dad1 Document collab feature requirement for Codex subagent skills
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Drew Ritter
e014832137 Prevent Codex subagent skill leakage via gate check and dispatch routing table
Codex subagents inherit filesystem access and can discover superpowers skills
via native discovery. Without guidance, they activate the 1% rule and invoke
full skill workflows instead of executing their assigned task.

- Add SUBAGENT-STOP gate check above the 1% rule in using-superpowers
- Add Codex dispatch routing table (spawn_agent/wait/close_agent)
- Add scope directives to all 4 subagent dispatch templates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:10:17 -08:00
Jesse Vincent
4d54210a3c fix: restore polyglot wrapper to fix Windows hook window spawning
Claude Code spawns hook commands with shell:true + windowsHide:true,
but on Windows the execution chain cmd.exe -> bash.exe causes Git
Bash (MSYS2) to allocate its own console window, bypassing the hide
flag. This creates visible terminal windows that steal focus on every
SessionStart event (startup, resume, clear, compact).

The fix:
- Rename session-start.sh to session-start (no extension) so Claude
  Code's .sh auto-detection regex doesn't fire and prepend "bash"
- Restore run-hook.cmd polyglot wrapper to control bash invocation
  on Windows (tries known Git Bash paths, then PATH, then exits
  silently if no bash found)
- On Unix, the polyglot's shell portion runs the script directly

This avoids Claude Code's broken .sh auto-prepend, gives us control
over how bash is invoked on Windows, and gracefully handles missing
bash instead of erroring.

Addresses: #440, #414, #354, #417, #293
Upstream: anthropics/claude-code#14828
2026-02-10 18:34:58 -08:00
Jesse Vincent
8abf9d0b02 Merge pull request #443 from obra/wip/project-decomposition
Add project-level scope assessment to brainstorming pipeline
2026-02-10 10:42:20 -08:00
Jesse Vincent
a1a1ae5519 Merge pull request #441 from obra/wip/architecture-guidance
Add architecture guidance and capability-aware escalation
2026-02-10 10:40:57 -08:00
Jesse Vincent
84cd6e7c20 fix: move scope assessment into understanding phase
Testing showed the model skipped scope assessment when it was a
separate step after "Understanding the idea." Inlining it as the
first thing in understanding ensures it fires before detailed questions.
2026-02-08 16:50:33 -08:00
Jesse Vincent
eac29a909f feat: add project-level scope assessment to brainstorming pipeline
Brainstorming now assesses whether a project is too large for a single
spec and helps decompose into sub-projects. Spec reviewer checks scope.
Writing-plans has a backstop if brainstorming missed it.
2026-02-08 16:50:33 -08:00
Jesse Vincent
b0519329df feat: add architecture and file size checks to review loops
Spec reviewer now checks for unit decomposition with clear boundaries.
Plan reviewer now checks file structure and whether files will grow
too large to reason about.
2026-02-08 16:50:24 -08:00
Jesse Vincent
6ca430a0d3 feat: add file growth check to code quality reviewer
Focus on whether this implementation grew or created large files,
not pre-existing file sizes in brownfield codebases.
2026-02-08 16:50:24 -08:00
Jesse Vincent
6394555d14 fix: address review feedback on architecture guidance
- Define DONE_WITH_CONCERNS handling in SDD controller flow
- Make implementer action explicit when file grows beyond plan intent
- Reword writing-plans file size reasoning (avoid tooling-artifact language)
- Add decomposition awareness to code quality reviewer prompt
2026-02-08 16:50:24 -08:00
Jesse Vincent
5a3137c24f feat: add architecture guidance and capability-aware escalation to skills
Brainstorming: design-for-isolation guidance and brownfield codebase awareness
Writing-plans: file structure section requiring decomposition before task definition
Implementer prompt: code organization awareness, structured escalation protocol
  (DONE/DONE_WITH_CONCERNS/BLOCKED/NEEDS_CONTEXT), explicit permission to stop
Subagent-driven-development: provider-agnostic model selection tiers, escalation handling
2026-02-08 16:50:24 -08:00
Jesse Vincent
03d182bc39 chore: gitignore triage directory 2026-02-08 16:50:12 -08:00
Jesse Vincent
e9b46118db docs: add brainstorm visual companion improvements to release notes 2026-02-08 16:50:12 -08:00
Jesse Vincent
3ed92079c2 docs: restructure brainstorming skill with progressive disclosure
SKILL.md is now minimal: process, principles, and a prompt that notes
the visual companion is new/token-intensive/slow. All visual companion
details move to visual-companion.md as a progressive disclosure document
read only when the user opts in.

Delete CLAUDE-INSTRUCTIONS.md (content folded into visual-companion.md).
Document fragment vs full-document behavior and --project-dir persistence.
2026-02-08 16:50:12 -08:00
Jesse Vincent
b10a3c0995 feat: persist brainstorm mockups to .superpowers/ directory
start-server.sh now accepts --project-dir to store session files under
.superpowers/brainstorm/ instead of /tmp. stop-server.sh only deletes
ephemeral /tmp sessions, keeping persistent ones for later review.

Fix test race condition with polling-based server startup wait.
2026-02-08 16:50:12 -08:00
Jesse Vincent
9133401613 refactor: server-side frame wrapping and helper.js consolidation
Move toggleSelect/send/selectedChoice from frame-template.html inline
script to helper.js so they're auto-injected. Server now detects bare
HTML fragments (no DOCTYPE/html tag) and wraps them in the frame
template automatically. Full documents pass through as before.

Fix dark mode in sendToClaude confirmation (was using hardcoded colors).
Fix test env var bug (BRAINSTORM_SCREEN -> BRAINSTORM_DIR).
Add tests for fragment wrapping, full doc passthrough, and helper.js.
2026-02-08 16:50:12 -08:00
Jesse Vincent
3abf068fed test: rewrite document review test as proper integration test
- Creates test project with spec containing intentional errors
- Runs Claude to actually review using spec-document-reviewer template
- Verifies reviewer catches TODO and "specified later" deferrals
- Checks review format and verdict

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
acb50ce4b3 test: add end-to-end tests for document review system
Tests verify:
- Spec document reviewer checks (completeness, TODOs)
- Plan document reviewer checks (spec alignment, task decomposition)
- Review loops exist in brainstorming and writing-plans skills
- Chunk-by-chunk review for plans with 1000-line limit
- Iteration guidance (5 iterations, escalate to human)
- Checkbox syntax on steps only (not task headings)
- Correct directories (docs/superpowers/specs, docs/superpowers/plans)
- Reviewers are advisory
- Same agent fixes issues (preserves context)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
0d1efaf03d fix: remove checkbox from task headings, keep on steps only
The `- [ ] ### Task N:` syntax was unusual and might not render
correctly in all markdown parsers. Now only steps have checkboxes.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
3c2afcd150 docs: add document review system spec and plan
- Spec: docs/superpowers/specs/2026-01-22-document-review-system-design.md
- Plan: docs/superpowers/plans/2026-01-22-document-review-system.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
f093a192ab docs: update plan header to reference checkbox syntax
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
e85234b396 feat: add plan review loop and checkbox syntax to writing-plans skill
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
2754b1a1c0 feat: add plan document reviewer prompt template
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
b2d325ae3b feat: add spec review loop to brainstorming skill
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
7ad7220124 feat: add spec document reviewer prompt template
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
41ff1a92b0 feat: enforce subagent-driven-development on capable harnesses
- Subagent-driven-development is now mandatory when harness supports it
- No longer offer choice between subagent-driven and executing-plans
- Executing-plans reserved for harnesses without subagent capability
- Update plan header to reference both execution paths

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
6915ca4376 feat: enforce brainstorming → writing-plans transition
- Make writing-plans REQUIRED after design approval
- Explicitly forbid platform planning features (EnterPlanMode, etc.)
- Forbid direct implementation without writing-plans skill

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
2538180beb refactor: restructure specs and plans directories
- Specs (brainstorming output) now go to docs/superpowers/specs/
- Plans (writing-plans output) now go to docs/superpowers/plans/
- User preferences for locations override these defaults
- Update all skill references and test files

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
3abe1cf4b4 fix: Windows hook execution for Claude Code 2.1.x (#331)
* fix: convert shell scripts from CRLF to LF line endings

Add .gitattributes to enforce LF line endings for shell scripts,
preventing bash errors like "/usr/bin/bash: line 1: : command not found"
when scripts are checked out on Windows with CRLF.

Fixes #317 (SessionStart hook fails due to CRLF line endings)

Files converted:
- hooks/session-start.sh
- lib/brainstorm-server/start-server.sh
- lib/brainstorm-server/stop-server.sh
- lib/brainstorm-server/wait-for-feedback.sh
- skills/systematic-debugging/find-polluter.sh

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: update Windows hook execution for Claude Code 2.1.x

Claude Code 2.1.x changed the Windows execution model: it now auto-detects
.sh files in hook commands and prepends "bash " automatically. This broke
the polyglot wrapper because:

  Before: "run-hook.cmd" session-start.sh  (wrapper executes)
  After:  bash "run-hook.cmd" session-start.sh  (bash can't run .cmd)

Changes:
- hooks.json now calls session-start.sh directly (Claude Code handles bash)
- Added deprecation comment to run-hook.cmd explaining the change
- Updated RELEASE-NOTES.md

Fixes #317, #313, #275, #292

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
75e037d29b feat(opencode): use native skills and fix agent reset bug (#226) (#330)
* fix use_skill agent context (#290)

* fix: respect OPENCODE_CONFIG_DIR for personal skills lookup (#297)

* fix: respect OPENCODE_CONFIG_DIR for personal skills lookup

The plugin was hardcoded to look for personal skills in ~/.config/opencode/skills,
ignoring users who set OPENCODE_CONFIG_DIR to a custom path (e.g., for dotfiles management).

Now uses OPENCODE_CONFIG_DIR if set, falling back to the default path.

* fix: update help text to use dynamic paths

Use configDir and personalSkillsDir variables in help text so paths
are accurate when OPENCODE_CONFIG_DIR is set.

* fix: normalize OPENCODE_CONFIG_DIR before use

Handle edge cases where the env var might be:
- Empty or whitespace-only
- Using ~ for home directory (common in .env files)
- A relative path

Now trims, expands ~, and resolves to absolute path.

* feat(opencode): use native skills and fix agent reset bug (#226)

- Replace custom use_skill/find_skills tools with OpenCode's native skill tool
- Use experimental.chat.system.transform hook instead of session.prompt
  (fixes #226 agent reset on first message)
- Symlink skills directory into ~/.config/opencode/skills/superpowers/
- Update installation docs with comprehensive Windows support:
  - Command Prompt, PowerShell, and Git Bash instructions
  - Proper symlink vs junction handling
  - Reinstall safety with cleanup steps
  - Verification commands for each shell

* Add OpenCode native skills changes to release notes

Documents:
- Breaking change: switch to native skill tool
- Fix for agent reset bug (#226)
- Fix for Windows installation (#232)

---------

Co-authored-by: Vinicius da Motta <viniciusmotta8@gmail.com>
Co-authored-by: oribi <oribarilan@gmail.com>
2026-02-08 16:50:12 -08:00
Jesse Vincent
00fca66a52 Add instruction priority hierarchy to using-superpowers skill
Clarifies that user instructions (CLAUDE.md, direct requests) always
take precedence over Superpowers skills, which in turn override
default system prompt behavior. Ensures users remain in control.

Also updates RELEASE-NOTES.md with unreleased changes including
the visual companion feature.
2026-02-08 16:50:12 -08:00
Jesse Vincent
e6d3c5ce15 Use semantic filenames for visual companion screens
Server now watches directory for new .html files instead of a single
screen file. Claude writes to semantically named files like
platform.html, style.html, layout.html - each screen is a new file.

Benefits:
- No need to read before write (files are always new)
- Semantic filenames describe what's on screen
- History preserved in directory for debugging
- Server serves newest file by mtime automatically

Updated: index.js, start-server.sh, and all documentation.
2026-02-08 16:49:15 -08:00
Jesse Vincent
5bacd0fd3c docs: improve terminal UX for visual companion
- Never use cat/heredoc for HTML (dumps noise into terminal)
- Read screen_file first before Write tool to avoid errors
- Remind user of URL on every step, not just first
- Give text summary of what's on screen before they look
2026-02-08 16:49:15 -08:00
Jesse Vincent
a1f1c75b23 refactor: simplify visual companion workflow, improve guidance
Scripts:
- Rename show-and-wait.sh -> wait-for-feedback.sh (just waits, no HTML piping)
- Remove wait-for-event.sh (used hanging tail -f)
- Workflow now: Write tool for HTML, wait-for-feedback.sh to block

Documentation rewrite:
- Broader "when to use" (UI, architecture, complex choices, spatial)
- Always ask user first before starting
- Scale fidelity to the question being asked
- Explain the question on each page
- Iterate before moving on - validate changes address feedback
- Use real content (Unsplash images) when it matters
2026-02-08 16:49:15 -08:00
Jesse Vincent
b7774ec82e feat: add show-and-wait.sh helper, fix race condition
- New show-and-wait.sh combines write + wait into one command
- Uses polling instead of tail -f (which hangs on macOS)
- Docs updated: start watcher BEFORE writing screen to avoid race
- Reduces terminal noise by consolidating operations
2026-02-08 16:49:15 -08:00
Jesse Vincent
194cca5a47 fix: session isolation and blocking wait for visual companion
- Each session gets unique temp directory (/tmp/brainstorm-{pid}-{timestamp})
- Server outputs screen_dir and screen_file in startup JSON
- stop-server.sh takes screen_dir arg and cleans up session directory
- Document blocking TaskOutput pattern: 10-min timeouts, retry up to 3x,
  then prompt user "let me know when you want to continue"
2026-02-08 16:49:15 -08:00
Jesse Vincent
e2c6be7174 feat: add visual companion for brainstorming skill
Adds browser-based mockup display to replace ASCII art during
brainstorming sessions. Key components:

- Frame template with OS-aware light/dark theming
- CSS helpers for options, cards, mockups, split views
- Server lifecycle scripts (start/stop with random high port)
- Event watcher using tail+grep for feedback loop
- Claude instructions for using the visual companion

The skill now asks users if they want browser mockups and only
runs in Claude Code environments.
2026-02-08 16:49:15 -08:00
Jesse Vincent
23cb23b5bd feat: add sendToClaude helper and wait-for-event tool
- Add sendToClaude() function to browser helper that shows confirmation
- Add wait-for-event.sh script for watching server output (tail -f | grep -m 1)
- Enables clean event-driven loop: background bash waits for event, completion triggers Claude's turn
2026-02-08 16:49:15 -08:00
Jesse Vincent
9be148f3b8 docs: add visual brainstorming implementation plan 2026-02-08 16:49:15 -08:00
Jesse Vincent
8360e087ff fix: preserve original event type, use source field for wrapper 2026-02-08 16:49:15 -08:00
Jesse Vincent
f4f62cb1af fix: correct visual companion documentation issues 2026-02-08 16:49:15 -08:00
Jesse Vincent
62b588799b feat: add visual companion to brainstorming skill 2026-02-08 16:49:15 -08:00
Jesse Vincent
6a524af4db test: add brainstorm server integration tests 2026-02-08 16:49:15 -08:00
Jesse Vincent
3ec1c2570b fix: ensure user-event type is preserved in WebSocket message output
The spread operator order was causing incoming event types to overwrite
the user-event type marker.
2026-02-08 16:49:15 -08:00
Jesse Vincent
e532c6dbbe feat: add browser helper library for event capture 2026-02-08 16:49:15 -08:00
Jesse Vincent
e3625b93e1 feat: add brainstorm server foundation
Create the initial server for the visual brainstorming companion:
- Express server with WebSocket support for browser communication
- File watcher (chokidar) to detect screen.html changes
- Auto-injects helper.js into served HTML for event capture
- Binds to localhost only (127.0.0.1) for security
- Outputs JSON events to stdout for Claude consumption
2026-02-08 16:49:15 -08:00
29 changed files with 318 additions and 1197 deletions

View File

@@ -9,7 +9,7 @@
{
"name": "superpowers",
"description": "Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques",
"version": "5.0.0",
"version": "4.2.0",
"source": "./",
"author": {
"name": "Jesse Vincent",

View File

@@ -1,7 +1,7 @@
{
"name": "superpowers",
"description": "Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques",
"version": "5.0.0",
"version": "4.2.0",
"author": {
"name": "Jesse Vincent",
"email": "jesse@fsck.com"

View File

@@ -1,18 +0,0 @@
{
"name": "superpowers",
"displayName": "Superpowers",
"description": "Core skills library: TDD, debugging, collaboration patterns, and proven techniques",
"version": "4.3.1",
"author": {
"name": "Jesse Vincent",
"email": "jesse@fsck.com"
},
"homepage": "https://github.com/obra/superpowers",
"repository": "https://github.com/obra/superpowers",
"license": "MIT",
"keywords": ["skills", "tdd", "debugging", "collaboration", "best-practices", "workflows"],
"skills": "./skills/",
"agents": "./agents/",
"commands": "./commands/",
"hooks": "./hooks/hooks.json"
}

1
.gitignore vendored
View File

@@ -1,7 +1,6 @@
.worktrees/
.private-journal/
.claude/
.DS_Store
node_modules/
inspo
triage/

View File

@@ -26,8 +26,7 @@ Thanks!
## Installation
**Note:** Installation differs by platform. Claude Code or Cursor have built-in plugin marketplaces. Codex and OpenCode require manual setup.
**Note:** Installation differs by platform. Claude Code has a built-in plugin system. Codex and OpenCode require manual setup.
### Claude Code (via Plugin Marketplace)
@@ -43,13 +42,9 @@ Then install the plugin from this marketplace:
/plugin install superpowers@superpowers-marketplace
```
### Cursor (via Plugin Marketplace)
### Verify Installation
In Cursor Agent chat, install from marketplace:
```text
/plugin-add superpowers
```
Start a new session and ask Claude to help with something that would trigger a skill (e.g., "help me plan this feature" or "let's debug this issue"). Claude should automatically invoke the relevant superpowers skill.
### Codex
@@ -71,10 +66,6 @@ Fetch and follow instructions from https://raw.githubusercontent.com/obra/superp
**Detailed docs:** [docs/README.opencode.md](docs/README.opencode.md)
### Verify Installation
Start a new session in your chosen platform and ask for something that should trigger a skill (for example, "help me plan this feature" or "let's debug this issue"). The agent should automatically invoke the relevant superpowers skill.
## The Basic Workflow
1. **brainstorming** - Activates before writing code. Refines rough ideas through questions, explores alternatives, presents design in sections for validation. Saves design document.

View File

@@ -1,146 +1,93 @@
# Superpowers Release Notes
## v5.0.0 (2026-03-09)
## Unreleased
### Breaking Changes
**Specs and plans directory restructured**
- Specs (brainstorming output) now save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`
- Plans (writing-plans output) now save to `docs/superpowers/plans/YYYY-MM-DD-<feature-name>.md`
- Specs (brainstorming output) now go to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`
- Plans (writing-plans output) now go to `docs/superpowers/plans/YYYY-MM-DD-<feature-name>.md`
- User preferences for spec/plan locations override these defaults
- All internal skill references, test files, and example paths updated to match
- Migration: move existing files from `docs/plans/` to new locations if desired
**Subagent-driven development mandatory on capable harnesses**
**Brainstorming → writing-plans transition enforced**
Writing-plans no longer offers a choice between subagent-driven and executing-plans. On harnesses with subagent support (Claude Code, Codex), subagent-driven-development is required. Executing-plans is reserved for harnesses without subagent capability, and now tells the user that Superpowers works better on a subagent-capable platform.
- After design approval, brainstorming now requires using writing-plans skill
- Platform planning features (e.g., EnterPlanMode) should not be used
- Direct implementation without writing-plans is not allowed
**Executing-plans no longer batches**
**Subagent-driven development now mandatory on capable harnesses**
Removed the "execute 3 tasks then stop for review" pattern. Plans now execute continuously, stopping only for blockers.
- On harnesses with subagent support (Claude Code), subagent-driven-development is now required after plan approval
- No longer offers a choice between subagent-driven and executing-plans
- Executing-plans is only used on harnesses without subagent capability
**Slash commands deprecated**
**OpenCode: Switched to native skills system**
`/brainstorm`, `/write-plan`, and `/execute-plan` now show deprecation notices pointing users to the corresponding skills. Commands will be removed in the next major release.
Superpowers for OpenCode now uses OpenCode's native `skill` tool instead of custom `use_skill`/`find_skills` tools. This is a cleaner integration that works with OpenCode's built-in skill discovery.
**Migration required:** Skills must be symlinked to `~/.config/opencode/skills/superpowers/` (see updated installation docs).
### Fixes
**OpenCode: Fixed agent reset on session start (#226)**
The previous bootstrap injection method using `session.prompt({ noReply: true })` caused OpenCode to reset the selected agent to "build" on first message. Now uses `experimental.chat.system.transform` hook which modifies the system prompt directly without side effects.
**OpenCode: Fixed Windows installation (#232)**
- Removed dependency on `skills-core.js` (eliminates broken relative imports when file is copied instead of symlinked)
- Added comprehensive Windows installation docs for cmd.exe, PowerShell, and Git Bash
- Documented proper symlink vs junction usage for each platform
### New Features
**Visual brainstorming companion**
**Visual companion for brainstorming skill**
Optional browser-based companion for brainstorming sessions. When a topic would benefit from visuals, the brainstorming skill offers to show mockups, diagrams, comparisons, and other content in a browser window alongside terminal conversation.
Added optional browser-based visual companion for brainstorming sessions. When users have a browser available, brainstorming can display interactive screens showing current phase, questions, and design decisions in a more readable format than terminal output.
- `lib/brainstorm-server/` — WebSocket server with browser helper library, session management scripts, and dark/light themed frame template ("Superpowers Brainstorming" with GitHub link)
- `skills/brainstorming/visual-companion.md` — Progressive disclosure guide for server workflow, screen authoring, and feedback collection
- Brainstorming skill adds a visual companion decision point to its process flow: after exploring project context, the skill evaluates whether upcoming questions involve visual content and offers the companion in its own message
- Per-question decision: even after accepting, each question is evaluated for whether browser or terminal is more appropriate
- Integration tests in `tests/brainstorm-server/`
Components:
- `lib/brainstorm-server/` - WebSocket server for real-time updates
- `skills/brainstorming/visual-companion.md` - Integration guide
- Helper scripts for session management with proper isolation
- Browser helper library for event capture
**Document review system**
The visual companion is opt-in and falls back gracefully to terminal-only operation.
Automated review loops for spec and plan documents using subagent dispatch:
### Bug Fixes
- `skills/brainstorming/spec-document-reviewer-prompt.md` — Reviewer checks completeness, consistency, architecture, and YAGNI
- `skills/writing-plans/plan-document-reviewer-prompt.md` — Reviewer checks spec alignment, task decomposition, file structure, and file size
- Brainstorming dispatches spec reviewer after writing the design doc
- Writing-plans includes chunk-based plan review loop after each section
- Review loops repeat until approved or escalate after 5 iterations
- End-to-end tests in `tests/claude-code/test-document-review-system.sh`
- Design spec and implementation plan in `docs/superpowers/`
**Fixed Windows hook execution for Claude Code 2.1.x**
**Architecture guidance across the skill pipeline**
Claude Code 2.1.x changed how hooks execute on Windows: it now auto-detects `.sh` files in commands and prepends `bash `. This broke the polyglot wrapper pattern because `bash "run-hook.cmd" session-start.sh` tries to execute the .cmd file as a bash script.
Design-for-isolation and file-size-awareness guidance added to brainstorming, writing-plans, and subagent-driven-development:
Fix: hooks.json now calls session-start.sh directly. Claude Code 2.1.x handles the bash invocation automatically. Also added .gitattributes to enforce LF line endings for shell scripts (fixes CRLF issues on Windows checkout).
- **Brainstorming** — New sections: "Design for isolation and clarity" (clear boundaries, well-defined interfaces, independently testable units) and "Working in existing codebases" (follow existing patterns, targeted improvements only)
- **Writing-plans** — New "File Structure" section: map out files and responsibilities before defining tasks. New "Scope Check" backstop: catch multi-subsystem specs that should have been decomposed during brainstorming
- **SDD implementer** — New "Code Organization" section (follow plan's file structure, report concerns about growing files) and "When You're in Over Your Head" escalation guidance
- **SDD code quality reviewer** — Now checks architecture, unit decomposition, plan conformance, and file growth
- **Spec/plan reviewers** — Architecture and file size added to review criteria
- **Scope assessment** — Brainstorming now assesses whether a project is too large for a single spec. Multi-subsystem requests are flagged early and decomposed into sub-projects, each with its own spec → plan → implementation cycle
**Brainstorming visual companion: reduced token cost and improved persistence**
**Subagent-driven development improvements**
The visual companion now generates much smaller HTML per screen. The server automatically wraps bare content fragments in the frame template (header, CSS theme, feedback footer, interactive JS), so Claude writes only the content portion (~30 lines instead of ~260). Full HTML documents are still served as-is when Claude needs complete control.
- **Model selection** — Guidance for choosing model capability by task type: cheap models for mechanical implementation, standard for integration, capable for architecture and review
- **Implementer status protocol** — Subagents now report DONE, DONE_WITH_CONCERNS, BLOCKED, or NEEDS_CONTEXT. Controller handles each status appropriately: re-dispatching with more context, upgrading model capability, breaking tasks apart, or escalating to human
Other improvements:
- `toggleSelect`/`send`/`selectedChoice` moved from inline template script to `helper.js` (auto-injected)
- `start-server.sh --project-dir` persists mockups under `.superpowers/brainstorm/` instead of `/tmp`
- `stop-server.sh` only deletes ephemeral `/tmp` sessions, preserving persistent ones
- Dark mode fix: `sendToClaude` confirmation page now uses CSS variables instead of hardcoded colors
- Skill restructured: SKILL.md is minimal (prompt + pointer); all visual companion details in progressive disclosure doc (`visual-companion.md`)
- Prompt to user now notes the feature is new, token-intensive, and can be slow
- Deleted redundant `CLAUDE-INSTRUCTIONS.md` (content folded into `visual-companion.md`)
- Test fixes: correct env var (`BRAINSTORM_DIR`), polling-based startup wait, new tests for frame wrapping
### Improvements
**Instruction priority hierarchy**
**Instruction priority clarified in using-superpowers**
Added explicit priority ordering to using-superpowers:
Added explicit instruction priority hierarchy to prevent conflicts with user preferences:
1. User's explicit instructions (CLAUDE.md, AGENTS.md, direct requests) — highest priority
2. Superpowers skills — override default system behavior
1. User's explicit instructions (CLAUDE.md, direct requests) — highest priority
2. Superpowers skills — override default system behavior where they conflict
3. Default system prompt — lowest priority
If CLAUDE.md or AGENTS.md says "don't use TDD" and a skill says "always use TDD," the user's instructions win.
**SUBAGENT-STOP gate**
Added `<SUBAGENT-STOP>` block to using-superpowers. Subagents dispatched for specific tasks now skip the skill instead of activating the 1% rule and invoking full skill workflows.
**Multi-platform improvements**
- Codex tool mapping moved to progressive disclosure reference file (`references/codex-tools.md`)
- Platform Adaptation pointer added so non-Claude-Code platforms can find tool equivalents
- Plan headers now address "agentic workers" instead of "Claude" specifically
- Collab feature requirement documented in `docs/README.codex.md`
**Writing-plans template updates**
- Plan steps now use checkbox syntax (`- [ ] **Step N:**`) for progress tracking
- Plan header references both subagent-driven-development and executing-plans with platform-aware routing
---
## v4.3.1 (2026-02-21)
### Added
**Cursor support**
Superpowers now works with Cursor's plugin system. Includes a `.cursor-plugin/plugin.json` manifest and Cursor-specific installation instructions in the README. The SessionStart hook output now includes an `additional_context` field alongside the existing `hookSpecificOutput.additionalContext` for Cursor hook compatibility.
### Fixed
**Windows: Restored polyglot wrapper for reliable hook execution (#518, #504, #491, #487, #466, #440)**
Claude Code's `.sh` auto-detection on Windows was prepending `bash` to the hook command, breaking execution. The fix:
- Renamed `session-start.sh` to `session-start` (extensionless) so auto-detection doesn't interfere
- Restored `run-hook.cmd` polyglot wrapper with multi-location bash discovery (standard Git for Windows paths, then PATH fallback)
- Exits silently if no bash is found rather than erroring
- On Unix, the wrapper runs the script directly via `exec bash`
- Uses POSIX-safe `dirname "$0"` path resolution (works on dash/sh, not just bash)
This fixes SessionStart failures on Windows with spaces in paths, missing WSL, `set -euo pipefail` fragility on MSYS, and backslash mangling.
## v4.3.0 (2026-02-12)
This fix should dramatically improve superpowers skills compliance and should reduce the chances of Claude entering its native plan mode unintentionally.
### Changed
**Brainstorming skill now enforces its workflow instead of describing it**
Models were skipping the design phase and jumping straight to implementation skills like frontend-design, or collapsing the entire brainstorming process into a single text block. The skill now uses hard gates, a mandatory checklist, and a graphviz process flow to enforce compliance:
- `<HARD-GATE>`: no implementation skills, code, or scaffolding until design is presented and user approves
- Explicit checklist (6 items) that must be created as tasks and completed in order
- Graphviz process flow with `writing-plans` as the only valid terminal state
- Anti-pattern callout for "this is too simple to need a design" — the exact rationalization models use to skip the process
- Design section sizing based on section complexity, not project complexity
**Using-superpowers workflow graph intercepts EnterPlanMode**
Added an `EnterPlanMode` intercept to the skill flow graph. When the model is about to enter Claude's native plan mode, it checks whether brainstorming has happened and routes through the brainstorming skill instead. Plan mode is never entered.
### Fixed
**SessionStart hook now runs synchronously**
Changed `async: true` to `async: false` in hooks.json. When async, the hook could fail to complete before the model's first turn, meaning using-superpowers instructions weren't in context for the first message.
This ensures users remain in control. If CLAUDE.md says "don't use TDD" and a skill says "always use TDD," CLAUDE.md wins.
## v4.2.0 (2026-02-05)

View File

@@ -1,5 +1,6 @@
---
description: "Deprecated - use the superpowers:brainstorming skill instead"
description: "You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores requirements and design before implementation."
disable-model-invocation: true
---
Tell your human partner that this command is deprecated and will be removed in the next major release. They should ask you to use the "superpowers brainstorming" skill instead.
Invoke the superpowers:brainstorming skill and follow it exactly as presented to you

View File

@@ -1,5 +1,6 @@
---
description: "Deprecated - use the superpowers:executing-plans skill instead"
description: Execute plan in batches with review checkpoints
disable-model-invocation: true
---
Tell your human partner that this command is deprecated and will be removed in the next major release. They should ask you to use the "superpowers executing-plans" skill instead.
Invoke the superpowers:executing-plans skill and follow it exactly as presented to you

View File

@@ -1,5 +1,6 @@
---
description: "Deprecated - use the superpowers:writing-plans skill instead"
description: Create detailed implementation plan with bite-sized tasks
disable-model-invocation: true
---
Tell your human partner that this command is deprecated and will be removed in the next major release. They should ask you to use the "superpowers writing-plans" skill instead.
Invoke the superpowers:writing-plans skill and follow it exactly as presented to you

View File

@@ -1,6 +1,6 @@
# OpenCode Support Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Add full superpowers support for OpenCode.ai with a native JavaScript plugin that shares core functionality with the existing Codex implementation.

View File

@@ -1,6 +1,6 @@
# Visual Brainstorming Companion Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Give Claude a browser-based visual companion for brainstorming sessions - show mockups, prototypes, and interactive choices alongside terminal conversation.

View File

@@ -1,6 +1,6 @@
# Document Review System Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan.
> **For Claude:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan.
**Goal:** Add spec and plan document review loops to the brainstorming and writing-plans skills.
@@ -285,12 +285,12 @@ Run: `grep -A 20 "Plan Document Header" skills/writing-plans/SKILL.md`
The plan header should note that tasks and steps use checkbox syntax. Update the header comment:
```markdown
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Tasks and steps use checkbox (`- [ ]`) syntax for tracking.
> **For Claude:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Tasks and steps use checkbox (`- [ ]`) syntax for tracking.
```
- [ ] **Step 3:** Verify the change
Run: `grep -A 5 "For agentic workers:" skills/writing-plans/SKILL.md`
Run: `grep -A 5 "For Claude:" skills/writing-plans/SKILL.md`
Expected: Shows updated header with checkbox syntax mention
- [ ] **Step 4:** Commit

View File

@@ -1,523 +0,0 @@
# Visual Brainstorming Refactor Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Refactor visual brainstorming from blocking TUI feedback model to non-blocking "Browser Displays, Terminal Commands" architecture.
**Architecture:** Browser becomes an interactive display; terminal stays the conversation channel. Server writes user events to a per-screen `.events` file that Claude reads on its next turn. Eliminates `wait-for-feedback.sh` and all `TaskOutput` blocking.
**Tech Stack:** Node.js (Express, ws, chokidar), vanilla HTML/CSS/JS
**Spec:** `docs/superpowers/specs/2026-02-19-visual-brainstorming-refactor-design.md`
---
## File Map
| File | Action | Responsibility |
|------|--------|---------------|
| `lib/brainstorm-server/index.js` | Modify | Server: add `.events` file writing, clear on new screen, replace `wrapInFrame` |
| `lib/brainstorm-server/frame-template.html` | Modify | Template: remove feedback footer, add content placeholder + selection indicator |
| `lib/brainstorm-server/helper.js` | Modify | Client JS: remove send/feedback functions, narrow to click capture + indicator updates |
| `lib/brainstorm-server/wait-for-feedback.sh` | Delete | No longer needed |
| `skills/brainstorming/visual-companion.md` | Modify | Skill instructions: rewrite loop to non-blocking flow |
| `tests/brainstorm-server/server.test.js` | Modify | Tests: update for new template structure and helper.js API |
---
## Chunk 1: Server, Template, Client, Tests, Skill
### Task 1: Update `frame-template.html`
**Files:**
- Modify: `lib/brainstorm-server/frame-template.html`
- [ ] **Step 1: Remove the feedback footer HTML**
Replace the feedback-footer div (lines 227-233) with a selection indicator bar:
```html
<div class="indicator-bar">
<span id="indicator-text">Click an option above, then return to the terminal</span>
</div>
```
Also replace the default content inside `#claude-content` (lines 220-223) with the content placeholder:
```html
<div id="claude-content">
<!-- CONTENT -->
</div>
```
- [ ] **Step 2: Replace feedback footer CSS with indicator bar CSS**
Remove the `.feedback-footer`, `.feedback-footer label`, `.feedback-row`, and the textarea/button styles within `.feedback-footer` (lines 82-112).
Add indicator bar CSS:
```css
.indicator-bar {
background: var(--bg-secondary);
border-top: 1px solid var(--border);
padding: 0.5rem 1.5rem;
flex-shrink: 0;
text-align: center;
}
.indicator-bar span {
font-size: 0.75rem;
color: var(--text-secondary);
}
.indicator-bar .selected-text {
color: var(--accent);
font-weight: 500;
}
```
- [ ] **Step 3: Verify template renders**
Run the test suite to check the template still loads:
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: Tests 1-5 should still pass. Tests 6-8 may fail (expected — they assert old structure).
- [ ] **Step 4: Commit**
```bash
git add lib/brainstorm-server/frame-template.html
git commit -m "Replace feedback footer with selection indicator bar in brainstorm template"
```
---
### Task 2: Update `index.js` — content injection and `.events` file
**Files:**
- Modify: `lib/brainstorm-server/index.js`
- [ ] **Step 1: Write failing test for `.events` file writing**
Add to `tests/brainstorm-server/server.test.js` after Test 4 area — a new test that sends a WebSocket event with a `choice` field and verifies `.events` file is written:
```javascript
// Test: Choice events written to .events file
console.log('Test: Choice events written to .events file');
const ws3 = new WebSocket(`ws://localhost:${TEST_PORT}`);
await new Promise(resolve => ws3.on('open', resolve));
ws3.send(JSON.stringify({ type: 'click', choice: 'a', text: 'Option A' }));
await sleep(300);
const eventsFile = path.join(TEST_DIR, '.events');
assert(fs.existsSync(eventsFile), '.events file should exist after choice click');
const lines = fs.readFileSync(eventsFile, 'utf-8').trim().split('\n');
const event = JSON.parse(lines[lines.length - 1]);
assert.strictEqual(event.choice, 'a', 'Event should contain choice');
assert.strictEqual(event.text, 'Option A', 'Event should contain text');
ws3.close();
console.log(' PASS');
```
- [ ] **Step 2: Run test to verify it fails**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: New test FAILS — `.events` file doesn't exist yet.
- [ ] **Step 3: Write failing test for `.events` file clearing on new screen**
Add another test:
```javascript
// Test: .events cleared on new screen
console.log('Test: .events cleared on new screen');
// .events file should still exist from previous test
assert(fs.existsSync(path.join(TEST_DIR, '.events')), '.events should exist before new screen');
fs.writeFileSync(path.join(TEST_DIR, 'new-screen.html'), '<h2>New screen</h2>');
await sleep(500);
assert(!fs.existsSync(path.join(TEST_DIR, '.events')), '.events should be cleared after new screen');
console.log(' PASS');
```
- [ ] **Step 4: Run test to verify it fails**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: New test FAILS — `.events` not cleared on screen push.
- [ ] **Step 5: Implement `.events` file writing in `index.js`**
In the WebSocket `message` handler (line 74-77 of `index.js`), after the `console.log`, add:
```javascript
// Write user events to .events file for Claude to read
if (event.choice) {
const eventsFile = path.join(SCREEN_DIR, '.events');
fs.appendFileSync(eventsFile, JSON.stringify(event) + '\n');
}
```
In the chokidar `add` handler (line 104-111), add `.events` clearing:
```javascript
if (filePath.endsWith('.html')) {
// Clear events from previous screen
const eventsFile = path.join(SCREEN_DIR, '.events');
if (fs.existsSync(eventsFile)) fs.unlinkSync(eventsFile);
console.log(JSON.stringify({ type: 'screen-added', file: filePath }));
// ... existing reload broadcast
}
```
- [ ] **Step 6: Replace `wrapInFrame` with comment placeholder injection**
Replace the `wrapInFrame` function (lines 27-32 of `index.js`):
```javascript
function wrapInFrame(content) {
return frameTemplate.replace('<!-- CONTENT -->', content);
}
```
- [ ] **Step 7: Run all tests**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: New `.events` tests PASS. Existing tests may still have failures from old assertions (fixed in Task 4).
- [ ] **Step 8: Commit**
```bash
git add lib/brainstorm-server/index.js tests/brainstorm-server/server.test.js
git commit -m "Add .events file writing and comment-based content injection to brainstorm server"
```
---
### Task 3: Simplify `helper.js`
**Files:**
- Modify: `lib/brainstorm-server/helper.js`
- [ ] **Step 1: Remove `sendToClaude` function**
Delete the `sendToClaude` function (lines 92-106) — the function body and the page takeover HTML.
- [ ] **Step 2: Remove `window.send` function**
Delete the `window.send` function (lines 120-129) — was tied to the removed Send button.
- [ ] **Step 3: Remove form submission and input change handlers**
Delete the form submission handler (lines 57-71) and the input change handler (lines 73-89) including the `inputTimeout` variable.
- [ ] **Step 4: Remove `pageshow` event listener**
Delete the `pageshow` listener we added earlier (no textarea to clear anymore).
- [ ] **Step 5: Narrow click handler to `[data-choice]` only**
Replace the click handler (lines 36-55) with a narrower version:
```javascript
// Capture clicks on choice elements
document.addEventListener('click', (e) => {
const target = e.target.closest('[data-choice]');
if (!target) return;
sendEvent({
type: 'click',
text: target.textContent.trim(),
choice: target.dataset.choice,
id: target.id || null
});
});
```
- [ ] **Step 6: Add indicator bar update on choice click**
After the `sendEvent` call in the click handler, add:
```javascript
// Update indicator bar
const indicator = document.getElementById('indicator-text');
if (indicator) {
const label = target.querySelector('h3, .content h3, .card-body h3')?.textContent?.trim() || target.dataset.choice;
indicator.innerHTML = '<span class="selected-text">' + label + ' selected</span> — return to terminal to continue';
}
```
- [ ] **Step 7: Remove `sendToClaude` from `window.brainstorm` API**
Update the `window.brainstorm` object (lines 132-136) to remove `sendToClaude`:
```javascript
window.brainstorm = {
send: sendEvent,
choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata })
};
```
- [ ] **Step 8: Run tests**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
- [ ] **Step 9: Commit**
```bash
git add lib/brainstorm-server/helper.js
git commit -m "Simplify helper.js: remove feedback functions, narrow to choice capture + indicator"
```
---
### Task 4: Update tests for new structure
**Files:**
- Modify: `tests/brainstorm-server/server.test.js`
**Note:** Line references below are from the _original_ file. Task 2 inserted new tests earlier in the file, so actual line numbers will be shifted. Find tests by their `console.log` labels (e.g., "Test 5:", "Test 6:").
- [ ] **Step 1: Update Test 5 (full document assertion)**
Find the Test 5 assertion `!fullRes.body.includes('feedback-footer')`. Change it to: Full documents should NOT have the indicator bar either (they're served as-is):
```javascript
assert(!fullRes.body.includes('indicator-bar') || fullDoc.includes('indicator-bar'),
'Should not wrap full documents in frame template');
```
- [ ] **Step 2: Update Test 6 (fragment wrapping)**
Line 125: Replace `feedback-footer` assertion with indicator bar assertion:
```javascript
assert(fragRes.body.includes('indicator-bar'), 'Fragment should get indicator bar from frame');
```
Also verify content placeholder was replaced (fragment content appears, placeholder comment doesn't):
```javascript
assert(!fragRes.body.includes('<!-- CONTENT -->'), 'Content placeholder should be replaced');
```
- [ ] **Step 3: Update Test 7 (helper.js API)**
Lines 140-142: Update assertions to reflect the new API surface:
```javascript
assert(helperContent.includes('toggleSelect'), 'helper.js should define toggleSelect');
assert(helperContent.includes('sendEvent'), 'helper.js should define sendEvent');
assert(helperContent.includes('selectedChoice'), 'helper.js should track selectedChoice');
assert(helperContent.includes('brainstorm'), 'helper.js should expose brainstorm API');
assert(!helperContent.includes('sendToClaude'), 'helper.js should not contain sendToClaude');
```
- [ ] **Step 4: Replace Test 8 (sendToClaude theming) with indicator bar test**
Replace Test 8 (lines 145-149) — `sendToClaude` no longer exists. Test the indicator bar instead:
```javascript
// Test 8: Indicator bar uses CSS variables (theme support)
console.log('Test 8: Indicator bar uses CSS variables');
const templateContent = fs.readFileSync(
path.join(__dirname, '../../lib/brainstorm-server/frame-template.html'), 'utf-8'
);
assert(templateContent.includes('indicator-bar'), 'Template should have indicator bar');
assert(templateContent.includes('indicator-text'), 'Template should have indicator text element');
console.log(' PASS');
```
- [ ] **Step 5: Run full test suite**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: ALL tests PASS.
- [ ] **Step 6: Commit**
```bash
git add tests/brainstorm-server/server.test.js
git commit -m "Update brainstorm server tests for new template structure and helper.js API"
```
---
### Task 5: Delete `wait-for-feedback.sh`
**Files:**
- Delete: `lib/brainstorm-server/wait-for-feedback.sh`
- [ ] **Step 1: Verify no other files import or reference `wait-for-feedback.sh`**
Search the codebase:
```bash
grep -r "wait-for-feedback" /Users/drewritter/prime-rad/superpowers/ --include="*.js" --include="*.md" --include="*.sh" --include="*.json"
```
Expected references: only `visual-companion.md` (rewritten in Task 6) and possibly release notes (historical, leave as-is).
- [ ] **Step 2: Delete the file**
```bash
rm lib/brainstorm-server/wait-for-feedback.sh
```
- [ ] **Step 3: Run tests to confirm nothing breaks**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: All tests PASS (no test referenced this file).
- [ ] **Step 4: Commit**
```bash
git add -u lib/brainstorm-server/wait-for-feedback.sh
git commit -m "Delete wait-for-feedback.sh: replaced by .events file"
```
---
### Task 6: Rewrite `visual-companion.md`
**Files:**
- Modify: `skills/brainstorming/visual-companion.md`
- [ ] **Step 1: Update "How It Works" description (line 18)**
Replace the sentence about receiving feedback "as JSON" with:
```markdown
The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content, the user sees it in their browser and can click to select options. Selections are recorded to a `.events` file that you read on your next turn.
```
- [ ] **Step 2: Update fragment description (line 20)**
Remove "feedback footer" from the description of what the frame template provides:
```markdown
**Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, selection indicator, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.
```
- [ ] **Step 3: Rewrite "The Loop" section (lines 36-61)**
Replace the entire "The Loop" section with:
```markdown
## The Loop
1. **Write HTML** to a new file in `screen_dir`:
- Use semantic filenames: `platform.html`, `visual-style.html`, `layout.html`
- **Never reuse filenames** — each screen gets a fresh file
- Use Write tool — **never use cat/heredoc** (dumps noise into terminal)
- Server automatically serves the newest file
2. **Tell user what to expect and end your turn:**
- Remind them of the URL (every step, not just first)
- Give a brief text summary of what's on screen (e.g., "Showing 3 layout options for the homepage")
- Ask them to respond in the terminal: "Take a look and let me know what you think. Click to select an option if you'd like."
3. **On your next turn** — after the user responds in the terminal:
- Read `$SCREEN_DIR/.events` if it exists — this contains the user's browser interactions (clicks, selections) as JSON lines
- Merge with the user's terminal text to get the full picture
- The terminal message is the primary feedback; `.events` provides structured interaction data
4. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.
5. Repeat until done.
```
- [ ] **Step 4: Replace "User Feedback Format" section (lines 165-174)**
Replace with:
```markdown
## Browser Events Format
When the user clicks options in the browser, their interactions are recorded to `$SCREEN_DIR/.events` (one JSON object per line). The file is cleared automatically when you push a new screen.
```jsonl
{"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}
```
The full event stream shows the user's exploration path — they may click multiple options before settling. The last `choice` event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.
If `.events` doesn't exist, the user didn't interact with the browser — use only their terminal text.
```
- [ ] **Step 5: Update "Writing Content Fragments" description (line 65)**
Remove "feedback footer" reference:
```markdown
Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, selection indicator, and all interactive infrastructure).
```
- [ ] **Step 6: Update Reference section (lines 200-203)**
Remove the helper.js reference description about "JS API" — the API is now minimal. Keep the path reference:
```markdown
## Reference
- Frame template (CSS reference): `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/frame-template.html`
- Helper script (client-side): `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/helper.js`
```
- [ ] **Step 7: Commit**
```bash
git add skills/brainstorming/visual-companion.md
git commit -m "Rewrite visual-companion.md for non-blocking browser-displays-terminal-commands flow"
```
---
### Task 7: Final verification
- [ ] **Step 1: Run full test suite**
```bash
cd /Users/drewritter/prime-rad/superpowers && node tests/brainstorm-server/server.test.js
```
Expected: ALL tests PASS.
- [ ] **Step 2: Manual smoke test**
Start the server manually and verify the flow works end-to-end:
```bash
cd /Users/drewritter/prime-rad/superpowers && lib/brainstorm-server/start-server.sh --project-dir /tmp/brainstorm-smoke-test
```
Write a test fragment, open in browser, click an option, verify `.events` file is written, verify indicator bar updates. Then stop the server:
```bash
lib/brainstorm-server/stop-server.sh <screen_dir from start output>
```
- [ ] **Step 3: Verify no stale references remain**
```bash
grep -r "wait-for-feedback\|sendToClaude\|feedback-footer\|send-to-claude\|TaskOutput.*block.*true" /Users/drewritter/prime-rad/superpowers/ --include="*.js" --include="*.md" --include="*.sh" --include="*.html" | grep -v node_modules | grep -v RELEASE-NOTES | grep -v "\.md:.*spec\|plan"
```
Expected: No hits outside of release notes and the spec/plan docs (which are historical).
- [ ] **Step 4: Final commit if any cleanup needed**
```bash
git status
# Review untracked/modified files, stage specific files as needed, commit if clean
```

View File

@@ -1,162 +0,0 @@
# Visual Brainstorming Refactor: Browser Displays, Terminal Commands
**Date:** 2026-02-19
**Status:** Approved
**Scope:** `lib/brainstorm-server/`, `skills/brainstorming/visual-companion.md`, `tests/brainstorm-server/`
## Problem
During visual brainstorming, Claude runs `wait-for-feedback.sh` as a background task and blocks on `TaskOutput(block=true, timeout=600s)`. This seizes the TUI entirely — the user cannot type to Claude while visual brainstorming is running. The browser becomes the only input channel.
Claude Code's execution model is turn-based. There is no way for Claude to listen on two channels simultaneously within a single turn. The blocking `TaskOutput` pattern was the wrong primitive — it simulates event-driven behavior the platform doesn't support.
## Design
### Core Model
**Browser = interactive display.** Shows mockups, lets the user click to select options. Selections are recorded server-side.
**Terminal = conversation channel.** Always unblocked, always available. The user talks to Claude here.
### The Loop
1. Claude writes an HTML file to the session directory
2. Server detects it via chokidar, pushes WebSocket reload to the browser (unchanged)
3. Claude ends its turn — tells the user to check the browser and respond in the terminal
4. User looks at browser, optionally clicks to select an option, then types feedback in the terminal
5. On the next turn, Claude reads `$SCREEN_DIR/.events` for the browser interaction stream (clicks, selections), merges with the terminal text
6. Iterate or advance
No background tasks. No `TaskOutput` blocking. No polling scripts.
### Key Deletion: `wait-for-feedback.sh`
Deleted entirely. Its purpose was to bridge "server logs events to stdout" and "Claude needs to receive those events." The `.events` file replaces this — the server writes user interaction events directly, and Claude reads them with whatever file-reading mechanism the platform provides.
### Key Addition: `.events` File (Per-Screen Event Stream)
The server writes all user interaction events to `$SCREEN_DIR/.events`, one JSON object per line. This gives Claude the full interaction stream for the current screen — not just the final selection, but the user's exploration path (clicked A, then B, settled on C).
Example contents after a user explores options:
```jsonl
{"type":"click","choice":"a","text":"Option A - Preset-First Wizard","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Manual Config","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid Approach","timestamp":1706000115}
```
- Append-only within a screen. Each user event is appended as a new line.
- The file is cleared (deleted) when chokidar detects a new HTML file (new screen pushed), preventing stale events from carrying over.
- If the file doesn't exist when Claude reads it, no browser interaction occurred — Claude uses only the terminal text.
- The file contains only user events (`click`, etc.) — not server lifecycle events (`server-started`, `screen-added`). This keeps it small and focused.
- Claude can read the full stream to understand the user's exploration pattern, or just look at the last `choice` event for the final selection.
## Changes by File
### `index.js` (server)
**A. Write user events to `.events` file.**
In the WebSocket `message` handler, after logging the event to stdout: append the event as a JSON line to `$SCREEN_DIR/.events` via `fs.appendFileSync`. Only write user interaction events (those with `source: 'user-event'`), not server lifecycle events.
**B. Clear `.events` on new screen.**
In the chokidar `add` handler (new `.html` file detected), delete `$SCREEN_DIR/.events` if it exists. This is the definitive "new screen" signal — better than clearing on GET `/` which fires on every reload.
**C. Replace `wrapInFrame` content injection.**
The current regex anchors on `<div class="feedback-footer">`, which is being removed. Replace with a comment placeholder: remove the existing default content inside `#claude-content` (the `<h2>Visual Brainstorming</h2>` and subtitle paragraph) and replace with a single `<!-- CONTENT -->` marker. Content injection becomes `frameTemplate.replace('<!-- CONTENT -->', content)`. Simpler and won't break if template formatting changes.
### `frame-template.html` (UI frame)
**Remove:**
- The `feedback-footer` div (textarea, Send button, label, `.feedback-row`)
- Associated CSS (`.feedback-footer`, `.feedback-footer label`, `.feedback-row`, textarea and button styles within it)
**Add:**
- `<!-- CONTENT -->` placeholder inside `#claude-content`, replacing the default text
- A selection indicator bar where the footer was, with two states:
- Default: "Click an option above, then return to the terminal"
- After selection: "Option B selected — return to terminal to continue"
- CSS for the indicator bar (subtle, similar visual weight to the existing header)
**Keep unchanged:**
- Header bar with "Brainstorm Companion" title and connection status
- `.main` wrapper and `#claude-content` container
- All component CSS (`.options`, `.cards`, `.mockup`, `.split`, `.pros-cons`, placeholders, mock elements)
- Dark/light theme variables and media query
### `helper.js` (client-side script)
**Remove:**
- `sendToClaude()` function and the "Sent to Claude" page takeover
- `window.send()` function (was tied to the removed Send button)
- Form submission handler — no purpose without the feedback textarea, adds log noise
- Input change handler — same reason
- `pageshow` event listener (was added to fix textarea persistence — no textarea anymore)
**Keep:**
- WebSocket connection, reconnect logic, event queue
- Reload handler (`window.location.reload()` on server push)
- `window.toggleSelect()` for selection highlighting
- `window.selectedChoice` tracking
- `window.brainstorm.send()` and `window.brainstorm.choice()` — these are distinct from the removed `window.send()`. They call `sendEvent` which logs to the server via WebSocket. Useful for custom full-document pages.
**Narrow:**
- Click handler: capture only `[data-choice]` clicks, not all buttons/links. The broad capture was needed when the browser was a feedback channel; now it's just for selection tracking.
**Add:**
- On `data-choice` click, update the selection indicator bar text to show which option was selected.
**Remove from `window.brainstorm` API:**
- `brainstorm.sendToClaude` — no longer exists
### `visual-companion.md` (skill instructions)
**Rewrite "The Loop" section** to the non-blocking flow described above. Remove all references to:
- `wait-for-feedback.sh`
- `TaskOutput` blocking
- Timeout/retry logic (600s timeout, 30-minute cap)
- "User Feedback Format" section describing `send-to-claude` JSON
**Replace with:**
- The new loop (write HTML → end turn → user responds in terminal → read `.events` → iterate)
- `.events` file format documentation
- Guidance that the terminal message is the primary feedback; `.events` provides the full browser interaction stream for additional context
**Keep:**
- Server startup/shutdown instructions
- Content fragment vs full document guidance
- CSS class reference and available components
- Design tips (scale fidelity to the question, 2-4 options per screen, etc.)
### `wait-for-feedback.sh`
**Deleted entirely.**
### `tests/brainstorm-server/server.test.js`
Tests that need updating:
- Test asserting `feedback-footer` presence in fragment responses — update to assert the selection indicator bar or `<!-- CONTENT -->` replacement
- Test asserting `helper.js` contains `send` — update to reflect narrowed API
- Test asserting `sendToClaude` CSS variable usage — remove (function no longer exists)
## Platform Compatibility
The server code (`index.js`, `helper.js`, `frame-template.html`) is fully platform-agnostic — pure Node.js and browser JavaScript. No Claude Code-specific references. Already proven to work on Codex via background terminal interaction.
The skill instructions (`visual-companion.md`) are the platform-adaptive layer. Each platform's Claude uses its own tools to start the server, read `.events`, etc. The non-blocking model works naturally across platforms since it doesn't depend on any platform-specific blocking primitive.
## What This Enables
- **TUI always responsive** during visual brainstorming
- **Mixed input** — click in browser + type in terminal, naturally merged
- **Graceful degradation** — browser down or user doesn't open it? Terminal still works
- **Simpler architecture** — no background tasks, no polling scripts, no timeout management
- **Cross-platform** — same server code works on Claude Code, Codex, and any future platform
## What This Drops
- **Pure-browser feedback workflow** — user must return to the terminal to continue. The selection indicator bar guides them, but it's one extra step compared to the old click-Send-and-wait flow.
- **Inline text feedback from browser** — the textarea is gone. All text feedback goes through the terminal. This is intentional — the terminal is a better text input channel than a small textarea in a frame.
- **Immediate response on browser Send** — the old system had Claude respond the moment the user clicked Send. Now there's a gap while the user switches to the terminal. In practice this is seconds, and the user gets to add context in their terminal message.

View File

@@ -6,8 +6,8 @@
"hooks": [
{
"type": "command",
"command": "'${CLAUDE_PLUGIN_ROOT}/hooks/run-hook.cmd' session-start",
"async": false
"command": "${CLAUDE_PLUGIN_ROOT}/hooks/run-hook.cmd session-start",
"async": true
}
]
}

View File

@@ -40,7 +40,7 @@ exit /b 0
CMDBLOCK
# Unix: run the named script directly
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]:-$0}")" && pwd)"
SCRIPT_NAME="$1"
shift
exec bash "${SCRIPT_DIR}/${SCRIPT_NAME}" "$@"

View File

@@ -32,18 +32,13 @@ escape_for_json() {
using_superpowers_escaped=$(escape_for_json "$using_superpowers_content")
warning_escaped=$(escape_for_json "$warning_message")
session_context="<EXTREMELY_IMPORTANT>\nYou have superpowers.\n\n**Below is the full content of your 'superpowers:using-superpowers' skill - your introduction to using skills. For all other skills, use the 'Skill' tool:**\n\n${using_superpowers_escaped}\n\n${warning_escaped}\n</EXTREMELY_IMPORTANT>"
# Output context injection as JSON.
# Keep both shapes for compatibility:
# - Cursor hooks expect additional_context.
# - Claude hooks expect hookSpecificOutput.additionalContext.
# Output context injection as JSON
cat <<EOF
{
"additional_context": "${session_context}",
"hookSpecificOutput": {
"hookEventName": "SessionStart",
"additionalContext": "${session_context}"
"additionalContext": "<EXTREMELY_IMPORTANT>\nYou have superpowers.\n\n**Below is the full content of your 'superpowers:using-superpowers' skill - your introduction to using skills. For all other skills, use the 'Skill' tool:**\n\n${using_superpowers_escaped}\n\n${warning_escaped}\n</EXTREMELY_IMPORTANT>"
}
}
EOF

View File

@@ -1,18 +1,19 @@
<!DOCTYPE html>
<html>
<head>
<title>Superpowers Brainstorming</title>
<title>Brainstorm Companion</title>
<style>
/*
* BRAINSTORM COMPANION FRAME TEMPLATE
*
* This template provides a consistent frame with:
* - OS-aware light/dark theming
* - Fixed header and selection indicator bar
* - Fixed header and feedback footer
* - Scrollable main content area
* - CSS helpers for common UI patterns
*
* Content is injected via placeholder comment in #claude-content.
* CLAUDE: Replace the contents of #claude-content with your content.
* Keep the header, main wrapper, and feedback-footer intact.
*/
* { box-sizing: border-box; margin: 0; padding: 0; }
@@ -78,21 +79,37 @@
.main { flex: 1; overflow-y: auto; }
#claude-content { padding: 2rem; min-height: 100%; }
.indicator-bar {
.feedback-footer {
background: var(--bg-secondary);
border-top: 1px solid var(--border);
padding: 0.5rem 1.5rem;
padding: 0.75rem 1.5rem;
flex-shrink: 0;
text-align: center;
}
.indicator-bar span {
font-size: 0.75rem;
color: var(--text-secondary);
.feedback-footer label { display: block; font-size: 0.65rem; color: var(--text-secondary); margin-bottom: 0.4rem; text-transform: uppercase; letter-spacing: 0.05em; }
.feedback-row { display: flex; gap: 0.5rem; }
.feedback-footer textarea {
flex: 1;
background: var(--bg-primary);
border: 1px solid var(--border);
border-radius: 6px;
padding: 0.5rem 0.75rem;
color: var(--text-primary);
font-family: inherit;
font-size: 0.85rem;
resize: none;
height: 36px;
}
.indicator-bar .selected-text {
color: var(--accent);
font-weight: 500;
.feedback-footer textarea:focus { outline: none; border-color: var(--accent); }
.feedback-footer button {
background: var(--accent);
color: white;
border: none;
padding: 0 1rem;
border-radius: 6px;
font-size: 0.8rem;
cursor: pointer;
}
.feedback-footer button:hover { background: var(--accent-hover); }
/* ===== TYPOGRAPHY ===== */
h2 { font-size: 1.5rem; font-weight: 600; margin-bottom: 0.5rem; }
@@ -195,18 +212,24 @@
</head>
<body>
<div class="header">
<h1><a href="https://github.com/obra/superpowers" style="color: inherit; text-decoration: none;">Superpowers Brainstorming</a></h1>
<h1>Brainstorm Companion</h1>
<div class="status">Connected</div>
</div>
<div class="main">
<div id="claude-content">
<!-- CONTENT -->
<!-- CLAUDE: Replace this content -->
<h2>Visual Brainstorming</h2>
<p class="subtitle">Claude will show mockups and options here.</p>
</div>
</div>
<div class="indicator-bar">
<span id="indicator-text">Click an option above, then return to the terminal</span>
<div class="feedback-footer">
<label>Feedback for Claude</label>
<div class="feedback-row">
<textarea id="feedback" placeholder="Add notes (optional)..." onkeydown="if(event.key==='Enter'&&!event.shiftKey){event.preventDefault();send()}"></textarea>
<button onclick="send()">Send</button>
</div>
</div>
</body>

View File

@@ -32,56 +32,107 @@
}
}
// Capture clicks on choice elements
// Auto-capture clicks on interactive elements
document.addEventListener('click', (e) => {
const target = e.target.closest('[data-choice]');
const target = e.target.closest('button, a, [data-choice], [role="button"], input[type="submit"]');
if (!target) return;
// Don't capture regular link navigation
if (target.tagName === 'A' && !target.dataset.choice) return;
// Don't capture the Send feedback button (handled by send())
if (target.id === 'send-feedback') return;
e.preventDefault();
sendEvent({
type: 'click',
text: target.textContent.trim(),
choice: target.dataset.choice,
id: target.id || null
choice: target.dataset.choice || null,
id: target.id || null,
className: target.className || null
});
// Update indicator bar (defer so toggleSelect runs first)
setTimeout(() => {
const indicator = document.getElementById('indicator-text');
if (!indicator) return;
const container = target.closest('.options') || target.closest('.cards');
const selected = container ? container.querySelectorAll('.selected') : [];
if (selected.length === 0) {
indicator.textContent = 'Click an option above, then return to the terminal';
} else if (selected.length === 1) {
const label = selected[0].querySelector('h3, .content h3, .card-body h3')?.textContent?.trim() || selected[0].dataset.choice;
indicator.innerHTML = '<span class="selected-text">' + label + ' selected</span> — return to terminal to continue';
} else {
indicator.innerHTML = '<span class="selected-text">' + selected.length + ' selected</span> — return to terminal to continue';
}
}, 0);
});
// Frame UI: selection tracking
// Auto-capture form submissions
document.addEventListener('submit', (e) => {
e.preventDefault();
const form = e.target;
const formData = new FormData(form);
const data = {};
formData.forEach((value, key) => { data[key] = value; });
sendEvent({
type: 'submit',
formId: form.id || null,
formName: form.name || null,
data: data
});
});
// Auto-capture input changes (debounced)
let inputTimeout = null;
document.addEventListener('input', (e) => {
const target = e.target;
if (!target.matches('input, textarea, select')) return;
clearTimeout(inputTimeout);
inputTimeout = setTimeout(() => {
sendEvent({
type: 'input',
name: target.name || null,
id: target.id || null,
value: target.value,
inputType: target.type || target.tagName.toLowerCase()
});
}, 500);
});
// Send to Claude - triggers feedback delivery
function sendToClaude(feedback) {
sendEvent({
type: 'send-to-claude',
feedback: feedback || null
});
// Show themed confirmation page
document.body.innerHTML = `
<div style="display: flex; align-items: center; justify-content: center; height: 100vh; font-family: system-ui, -apple-system, BlinkMacSystemFont, sans-serif; background: var(--bg-primary, #f5f5f7);">
<div style="text-align: center; color: var(--text-secondary, #86868b);">
<h2 style="color: var(--text-primary, #1d1d1f); margin-bottom: 0.5rem;">Sent to Claude</h2>
<p>Return to the terminal to see Claude's response.</p>
</div>
</div>
`;
}
// Frame UI: selection tracking and feedback send
window.selectedChoice = null;
window.toggleSelect = function(el) {
const container = el.closest('.options') || el.closest('.cards');
const multi = container && container.dataset.multiselect !== undefined;
if (container && !multi) {
if (container) {
container.querySelectorAll('.option, .card').forEach(o => o.classList.remove('selected'));
}
if (multi) {
el.classList.toggle('selected');
} else {
el.classList.add('selected');
}
el.classList.add('selected');
window.selectedChoice = el.dataset.choice;
};
window.send = function() {
const feedbackEl = document.getElementById('feedback');
const feedback = feedbackEl ? feedbackEl.value.trim() : '';
const payload = {};
if (window.selectedChoice) payload.choice = window.selectedChoice;
if (feedback) payload.feedback = feedback;
if (Object.keys(payload).length === 0) return;
sendToClaude(payload);
if (feedbackEl) feedbackEl.value = '';
};
// Expose API for explicit use
window.brainstorm = {
send: sendEvent,
choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata })
choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata }),
sendToClaude: sendToClaude
};
connect();

View File

@@ -6,8 +6,6 @@ const fs = require('fs');
const path = require('path');
const PORT = process.env.BRAINSTORM_PORT || (49152 + Math.floor(Math.random() * 16383));
const HOST = process.env.BRAINSTORM_HOST || '127.0.0.1';
const URL_HOST = process.env.BRAINSTORM_URL_HOST || (HOST === '127.0.0.1' ? 'localhost' : HOST);
const SCREEN_DIR = process.env.BRAINSTORM_DIR || '/tmp/brainstorm';
if (!fs.existsSync(SCREEN_DIR)) {
@@ -27,7 +25,10 @@ function isFullDocument(html) {
// Wrap a content fragment in the frame template
function wrapInFrame(content) {
return frameTemplate.replace('<!-- CONTENT -->', content);
return frameTemplate.replace(
/(<div id="claude-content">)[\s\S]*?(<\/div>\s*<\/div>\s*<div class="feedback-footer">)/,
`$1\n ${content}\n $2`
);
}
// Find the newest .html file in the directory by mtime
@@ -73,11 +74,6 @@ wss.on('connection', (ws) => {
ws.on('message', (data) => {
const event = JSON.parse(data.toString());
console.log(JSON.stringify({ source: 'user-event', ...event }));
// Write user events to .events file for Claude to read
if (event.choice) {
const eventsFile = path.join(SCREEN_DIR, '.events');
fs.appendFileSync(eventsFile, JSON.stringify(event) + '\n');
}
});
});
@@ -107,9 +103,6 @@ app.get('/', (req, res) => {
chokidar.watch(SCREEN_DIR, { ignoreInitial: true })
.on('add', (filePath) => {
if (filePath.endsWith('.html')) {
// Clear events from previous screen
const eventsFile = path.join(SCREEN_DIR, '.events');
if (fs.existsSync(eventsFile)) fs.unlinkSync(eventsFile);
console.log(JSON.stringify({ type: 'screen-added', file: filePath }));
clients.forEach(ws => {
if (ws.readyState === WebSocket.OPEN) {
@@ -129,13 +122,11 @@ chokidar.watch(SCREEN_DIR, { ignoreInitial: true })
}
});
server.listen(PORT, HOST, () => {
server.listen(PORT, '127.0.0.1', () => {
console.log(JSON.stringify({
type: 'server-started',
port: PORT,
host: HOST,
url_host: URL_HOST,
url: `http://${URL_HOST}:${PORT}`,
url: `http://localhost:${PORT}`,
screen_dir: SCREEN_DIR
}));
});

View File

@@ -1,6 +1,6 @@
#!/bin/bash
# Start the brainstorm server and output connection info
# Usage: start-server.sh [--project-dir <path>] [--host <bind-host>] [--url-host <display-host>] [--foreground] [--background]
# Usage: start-server.sh [--project-dir <path>]
#
# Starts server on a random high port, outputs JSON with URL.
# Each session gets its own directory to avoid conflicts.
@@ -8,42 +8,17 @@
# Options:
# --project-dir <path> Store session files under <path>/.superpowers/brainstorm/
# instead of /tmp. Files persist after server stops.
# --host <bind-host> Host/interface to bind (default: 127.0.0.1).
# Use 0.0.0.0 in remote/containerized environments.
# --url-host <host> Hostname shown in returned URL JSON.
# --foreground Run server in the current terminal (no backgrounding).
# --background Force background mode (overrides Codex auto-foreground).
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
# Parse arguments
PROJECT_DIR=""
FOREGROUND="false"
FORCE_BACKGROUND="false"
BIND_HOST="127.0.0.1"
URL_HOST=""
while [[ $# -gt 0 ]]; do
case "$1" in
--project-dir)
PROJECT_DIR="$2"
shift 2
;;
--host)
BIND_HOST="$2"
shift 2
;;
--url-host)
URL_HOST="$2"
shift 2
;;
--foreground|--no-daemon)
FOREGROUND="true"
shift
;;
--background|--daemon)
FORCE_BACKGROUND="true"
shift
;;
*)
echo "{\"error\": \"Unknown argument: $1\"}"
exit 1
@@ -51,19 +26,6 @@ while [[ $# -gt 0 ]]; do
esac
done
if [[ -z "$URL_HOST" ]]; then
if [[ "$BIND_HOST" == "127.0.0.1" || "$BIND_HOST" == "localhost" ]]; then
URL_HOST="localhost"
else
URL_HOST="$BIND_HOST"
fi
fi
# Codex environments may reap detached/background processes. Prefer foreground by default.
if [[ -n "${CODEX_CI:-}" && "$FOREGROUND" != "true" && "$FORCE_BACKGROUND" != "true" ]]; then
FOREGROUND="true"
fi
# Generate unique session directory
SESSION_ID="$$-$(date +%s)"
@@ -86,38 +48,15 @@ if [[ -f "$PID_FILE" ]]; then
rm -f "$PID_FILE"
fi
cd "$SCRIPT_DIR"
# Foreground mode for environments that reap detached/background processes.
if [[ "$FOREGROUND" == "true" ]]; then
echo "$$" > "$PID_FILE"
env BRAINSTORM_DIR="$SCREEN_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" node index.js
exit $?
fi
# Start server, capturing output to log file
# Use nohup to survive shell exit; disown to remove from job table
nohup env BRAINSTORM_DIR="$SCREEN_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" node index.js > "$LOG_FILE" 2>&1 &
cd "$SCRIPT_DIR"
BRAINSTORM_DIR="$SCREEN_DIR" node index.js > "$LOG_FILE" 2>&1 &
SERVER_PID=$!
disown "$SERVER_PID" 2>/dev/null
echo "$SERVER_PID" > "$PID_FILE"
# Wait for server-started message (check log file)
for i in {1..50}; do
if grep -q "server-started" "$LOG_FILE" 2>/dev/null; then
# Verify server is still alive after a short window (catches process reapers)
alive="true"
for _ in {1..20}; do
if ! kill -0 "$SERVER_PID" 2>/dev/null; then
alive="false"
break
fi
sleep 0.1
done
if [[ "$alive" != "true" ]]; then
echo "{\"error\": \"Server started but was killed. Retry in a persistent terminal with: $SCRIPT_DIR/start-server.sh${PROJECT_DIR:+ --project-dir $PROJECT_DIR} --host $BIND_HOST --url-host $URL_HOST --foreground\"}"
exit 1
fi
grep "server-started" "$LOG_FILE" | head -1
exit 0
fi

View File

@@ -0,0 +1,27 @@
#!/bin/bash
# Wait for user feedback from the brainstorm browser
# Usage: wait-for-feedback.sh <screen_dir>
#
# Blocks until user sends feedback, then outputs the JSON.
# Write HTML to screen_file BEFORE calling this.
SCREEN_DIR="${1:?Usage: wait-for-feedback.sh <screen_dir>}"
LOG_FILE="${SCREEN_DIR}/.server.log"
if [[ ! -d "$SCREEN_DIR" ]]; then
echo '{"error": "Screen directory not found"}' >&2
exit 1
fi
# Record current position in log file
LOG_POS=$(wc -l < "$LOG_FILE" 2>/dev/null || echo 0)
# Poll for new lines containing the event
while true; do
RESULT=$(tail -n +$((LOG_POS + 1)) "$LOG_FILE" 2>/dev/null | grep -m 1 "send-to-claude")
if [[ -n "$RESULT" ]]; then
echo "$RESULT"
exit 0
fi
sleep 0.2
done

View File

@@ -7,61 +7,11 @@ description: "You MUST use this before any creative work - creating features, bu
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE>
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.
</HARD-GATE>
## Anti-Pattern: "This Is Too Simple To Need A Design"
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
## Checklist
You MUST create a task for each of these items and complete them in order:
1. **Explore project context** — check files, docs, recent commits
2. **Offer visual companion** (if topic will involve visual questions) — this is its own message, not combined with a clarifying question. See the Visual Companion section below.
3. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria
4. **Propose 2-3 approaches** — with trade-offs and your recommendation
5. **Present design** — in sections scaled to their complexity, get user approval after each section
6. **Write design doc** — save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` and commit
7. **Transition to implementation** — invoke writing-plans skill to create implementation plan
## Process Flow
```dot
digraph brainstorming {
"Explore project context" [shape=box];
"Visual questions ahead?" [shape=diamond];
"Offer Visual Companion\n(own message, no other content)" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Visual questions ahead?";
"Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];
"Visual questions ahead?" -> "Ask clarifying questions" [label="no"];
"Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Invoke writing-plans skill";
}
```
**The terminal state is invoking writing-plans.** Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
## The Process
**Understanding the idea:**
- Check out the current project state first (files, docs, recent commits)
- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
@@ -71,28 +21,24 @@ digraph brainstorming {
- Focus on understanding: purpose, constraints, success criteria
**Exploring approaches:**
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
**Presenting the design:**
- Once you believe you understand what you're building, present the design
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Break it into sections of 200-300 words
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
**Design for isolation and clarity:**
- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
**Working in existing codebases:**
- Explore the current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
@@ -100,7 +46,6 @@ digraph brainstorming {
## After the Design
**Documentation:**
- Write the validated design (spec) to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md`
- (User preferences for spec location override this default)
- Use elements-of-style:writing-clearly-and-concisely skill if available
@@ -108,15 +53,16 @@ digraph brainstorming {
**Spec Review Loop:**
After writing the spec document:
1. Dispatch spec-document-reviewer subagent (see spec-document-reviewer-prompt.md)
2. If Issues Found: fix, re-dispatch, repeat until Approved
3. If loop exceeds 5 iterations, surface to human for guidance
**Implementation:**
- Invoke the writing-plans skill to create a detailed implementation plan
- Do NOT invoke any other skill. writing-plans is the next step.
**Implementation (if continuing):**
- Ask: "Ready to set up for implementation?"
- Use superpowers:using-git-worktrees to create isolated workspace
- **REQUIRED:** Use superpowers:writing-plans to create detailed implementation plan
- Do NOT use platform planning features (e.g., EnterPlanMode, plan mode)
- Do NOT start implementing directly - the writing-plans skill comes first
## Key Principles
@@ -124,24 +70,15 @@ After writing the spec document:
- **Multiple choice preferred** - Easier to answer than open-ended when possible
- **YAGNI ruthlessly** - Remove unnecessary features from all designs
- **Explore alternatives** - Always propose 2-3 approaches before settling
- **Incremental validation** - Present design, get approval before moving on
- **Incremental validation** - Present design in sections, validate each
- **Be flexible** - Go back and clarify when something doesn't make sense
## Visual Companion
## Visual Companion (Claude Code Only)
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
A browser-based visual companion for showing mockups, diagrams, and options during brainstorming. Use it whenever visual representation would make feedback easier than text descriptions alone.
**Offering the companion:** When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:
> "Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
**When the topic involves visual decisions, ask:**
> "This involves some visual decisions. I can show mockups in a browser window so you can see options and give feedback visually. This feature is still new — it can be token-intensive and a bit slow, but it works well for layout, design, and architecture questions. Want to try it? (Requires opening a local URL)"
**This offer MUST be its own message.** Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
**Per-question decision:** Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: **would the user understand this better by seeing it than reading it?**
- **Use the browser** for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
- **Use the terminal** for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding:
`skills/brainstorming/visual-companion.md`
If they agree, read the detailed guide before proceeding:
`${CLAUDE_PLUGIN_ROOT}/skills/brainstorming/visual-companion.md`

View File

@@ -4,31 +4,20 @@ Browser-based visual brainstorming companion for showing mockups, diagrams, and
## When to Use
Decide per-question, not per-session. The test: **would the user understand this better by seeing it than reading it?**
Use the visual companion when seeing beats describing:
- **UI mockups** — layouts, navigation, component designs
- **Architecture diagrams** — system components, data flow, relationships
- **Complex choices** — multi-option decisions with visual trade-offs
- **Design polish** — when the question is about look and feel
- **Spatial relationships** — file structures, database schemas, state machines
**Use the browser** when the content itself is visual:
- **UI mockups** — wireframes, layouts, navigation structures, component designs
- **Architecture diagrams** — system components, data flow, relationship maps
- **Side-by-side visual comparisons** — comparing two layouts, two color schemes, two design directions
- **Design polish** — when the question is about look and feel, spacing, visual hierarchy
- **Spatial relationships** — state machines, flowcharts, entity relationships rendered as diagrams
**Use the terminal** when the content is text or tabular:
- **Requirements and scope questions** — "what does X mean?", "which features are in scope?"
- **Conceptual A/B/C choices** — picking between approaches described in words
- **Tradeoff lists** — pros/cons, comparison tables
- **Technical decisions** — API design, data modeling, architectural approach selection
- **Clarifying questions** — anything where the answer is words, not a visual preference
A question *about* a UI topic is not automatically a visual question. "What kind of wizard do you want?" is conceptual — use the terminal. "Which of these wizard layouts feels right?" is visual — use the browser.
Don't use it for simple text questions, code review, or when the user prefers terminal-only interaction.
## How It Works
The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content, the user sees it in their browser and can click to select options. Selections are recorded to a `.events` file that you read on your next turn.
The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content, the user sees it in their browser, clicks options or types feedback, and you receive their response as JSON.
**Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, selection indicator, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.
**Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, feedback footer, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.
## Starting a Session
@@ -44,66 +33,38 @@ Save `screen_dir` from the response. Tell user to open the URL.
**Note:** Pass the project root as `--project-dir` so mockups persist in `.superpowers/brainstorm/` and survive server restarts. Without it, files go to `/tmp` and get cleaned up. Remind the user to add `.superpowers/` to `.gitignore` if it's not already there.
**Codex behavior:** In Codex (`CODEX_CI=1`), `start-server.sh` auto-switches to foreground mode by default because background jobs may be reaped. Use `--background` only if your environment reliably preserves detached processes.
**If background processes are reaped in your environment:** run in foreground from a persistent terminal session:
```bash
${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/start-server.sh --project-dir /path/to/project --foreground
```
In `--foreground` mode, the command stays attached and serves until interrupted.
If the URL is unreachable from your browser (common in remote/containerized setups), bind a non-loopback host:
```bash
${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/start-server.sh \
--project-dir /path/to/project \
--host 0.0.0.0 \
--url-host localhost
```
Use `--url-host` to control what hostname is printed in the returned URL JSON.
## The Loop
1. **Write HTML** to a new file in `screen_dir`:
1. **Start watcher first** (background bash) — avoids race condition:
```bash
${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/wait-for-feedback.sh $SCREEN_DIR
```
2. **Write HTML** to a new file in `screen_dir`:
- Use semantic filenames: `platform.html`, `visual-style.html`, `layout.html`
- **Never reuse filenames** — each screen gets a fresh file
- Use Write tool — **never use cat/heredoc** (dumps noise into terminal)
- Server automatically serves the newest file
2. **Tell user what to expect and end your turn:**
3. **Tell user what to expect:**
- Remind them of the URL (every step, not just first)
- Give a brief text summary of what's on screen (e.g., "Showing 3 layout options for the homepage")
- Ask them to respond in the terminal: "Take a look and let me know what you think. Click to select an option if you'd like."
3. **On your next turn**after the user responds in the terminal:
- Read `$SCREEN_DIR/.events` if it exists — this contains the user's browser interactions (clicks, selections) as JSON lines
- Merge with the user's terminal text to get the full picture
- The terminal message is the primary feedback; `.events` provides structured interaction data
4. **Wait for feedback** — call `TaskOutput(task_id, block=true, timeout=600000)`
- If timeout, call TaskOutput again (watcher still running)
- After 3 timeouts (30 min), say "Let me know when you want to continue"
4. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.
5. **Process feedback** — returns JSON like `{"choice": "a", "feedback": "make header smaller"}`
5. **Unload when returning to terminal**when the next step doesn't need the browser (e.g., a clarifying question, a tradeoff discussion), push a waiting screen to clear the stale content:
6. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.
```html
<!-- filename: waiting.html (or waiting-2.html, etc.) -->
<div style="display:flex;align-items:center;justify-content:center;min-height:60vh">
<p class="subtitle">Continuing in terminal...</p>
</div>
```
This prevents the user from staring at a resolved choice while the conversation has moved on. When the next visual question comes up, push a new content file as usual.
6. Repeat until done.
7. Repeat until done.
## Writing Content Fragments
Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, selection indicator, and all interactive infrastructure).
Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, feedback footer, interactive JS).
**Minimal example:**
```html
<h2>Which layout works better?</h2>
<p class="subtitle">Consider readability and visual hierarchy</p>
@@ -133,7 +94,6 @@ That's it. No `<html>`, no CSS, no `<script>` tags needed. The server provides a
The frame template provides these CSS classes for your content:
### Options (A/B/C choices)
```html
<div class="options">
<div class="option" data-choice="a" onclick="toggleSelect(this)">
@@ -146,16 +106,7 @@ The frame template provides these CSS classes for your content:
</div>
```
**Multi-select:** Add `data-multiselect` to the container to let users select multiple options. Each click toggles the item. The indicator bar shows the count.
```html
<div class="options" data-multiselect>
<!-- same option markup — users can select/deselect multiple -->
</div>
```
### Cards (visual designs)
```html
<div class="cards">
<div class="card" data-choice="design1" onclick="toggleSelect(this)">
@@ -169,7 +120,6 @@ The frame template provides these CSS classes for your content:
```
### Mockup container
```html
<div class="mockup">
<div class="mockup-header">Preview: Dashboard Layout</div>
@@ -178,7 +128,6 @@ The frame template provides these CSS classes for your content:
```
### Split view (side-by-side)
```html
<div class="split">
<div class="mockup"><!-- left --></div>
@@ -187,7 +136,6 @@ The frame template provides these CSS classes for your content:
```
### Pros/Cons
```html
<div class="pros-cons">
<div class="pros"><h4>Pros</h4><ul><li>Benefit</li></ul></div>
@@ -196,7 +144,6 @@ The frame template provides these CSS classes for your content:
```
### Mock elements (wireframe building blocks)
```html
<div class="mock-nav">Logo | Home | About | Contact</div>
<div style="display: flex;">
@@ -209,26 +156,22 @@ The frame template provides these CSS classes for your content:
```
### Typography and sections
- `h2` — page title
- `h3` — section heading
- `.subtitle` — secondary text below title
- `.section` — content block with bottom margin
- `.label` — small uppercase label text
## Browser Events Format
## User Feedback Format
When the user clicks options in the browser, their interactions are recorded to `$SCREEN_DIR/.events` (one JSON object per line). The file is cleared automatically when you push a new screen.
```jsonl
{"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}
```json
{
"choice": "option-id",
"feedback": "user notes"
}
```
The full event stream shows the user's exploration path — they may click multiple options before settling. The last `choice` event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.
If `.events` doesn't exist, the user didn't interact with the browser — use only their terminal text.
Both fields are optional — user may select without notes, or send notes without a selection.
## Design Tips
@@ -257,4 +200,4 @@ If the session used `--project-dir`, mockup files persist in `.superpowers/brain
## Reference
- Frame template (CSS reference): `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/frame-template.html`
- Helper script (client-side): `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/helper.js`
- Helper script (JS API): `${CLAUDE_PLUGIN_ROOT}/lib/brainstorm-server/helper.js`

View File

@@ -7,12 +7,12 @@ description: Use when you have a written implementation plan to execute in a sep
## Overview
Load plan, review critically, execute all tasks, report when complete.
Load plan, review critically, execute tasks in batches, report for review between batches.
**Core principle:** Batch execution with checkpoints for architect review.
**Announce at start:** "I'm using the executing-plans skill to implement this plan."
**Note:** Tell your human partner that Superpowers works much better with access to subagents. The quality of its work will be significantly higher if run on a platform with subagent support (such as Claude Code or Codex). If subagents are available, use superpowers:subagent-driven-development instead of this skill.
## The Process
### Step 1: Load and Review Plan
@@ -21,7 +21,8 @@ Load plan, review critically, execute all tasks, report when complete.
3. If concerns: Raise them with your human partner before starting
4. If no concerns: Create TodoWrite and proceed
### Step 2: Execute Tasks
### Step 2: Execute Batch
**Default: First 3 tasks**
For each task:
1. Mark as in_progress
@@ -29,7 +30,19 @@ For each task:
3. Run verifications as specified
4. Mark as completed
### Step 3: Complete Development
### Step 3: Report
When batch complete:
- Show what was implemented
- Show verification output
- Say: "Ready for feedback."
### Step 4: Continue
Based on feedback:
- Apply changes if needed
- Execute next batch
- Repeat until complete
### Step 5: Complete Development
After all tasks complete and verified:
- Announce: "I'm using the finishing-a-development-branch skill to complete this work."
@@ -39,7 +52,7 @@ After all tasks complete and verified:
## When to Stop and Ask for Help
**STOP executing immediately when:**
- Hit a blocker (missing dependency, test fails, instruction unclear)
- Hit a blocker mid-batch (missing dependency, test fails, instruction unclear)
- Plan has critical gaps preventing starting
- You don't understand an instruction
- Verification fails repeatedly
@@ -59,6 +72,7 @@ After all tasks complete and verified:
- Follow plan steps exactly
- Don't skip verifications
- Reference skills when plan says to
- Between batches: just report and wait
- Stop when blocked, don't guess
- Never start implementation on main/master branch without explicit user consent

View File

@@ -19,11 +19,11 @@ This is not negotiable. This is not optional. You cannot rationalize your way ou
Superpowers skills override default system prompt behavior, but **user instructions always take precedence**:
1. **User's explicit instructions** (CLAUDE.md, AGENTS.md, direct requests) — highest priority
1. **User's explicit instructions** (CLAUDE.md, direct requests) — highest priority
2. **Superpowers skills** — override default system behavior where they conflict
3. **Default system prompt** — lowest priority
If CLAUDE.md or AGENTS.md says "don't use TDD" and a skill says "always use TDD," follow the user's instructions. The user is in control.
If CLAUDE.md says "don't use TDD" and a skill says "always use TDD," follow CLAUDE.md. The user is in control.
## How to Access Skills
@@ -44,9 +44,6 @@ Skills use Claude Code tool names. Non-CC platforms: see `references/codex-tools
```dot
digraph skill_flow {
"User message received" [shape=doublecircle];
"About to EnterPlanMode?" [shape=doublecircle];
"Already brainstormed?" [shape=diamond];
"Invoke brainstorming skill" [shape=box];
"Might any skill apply?" [shape=diamond];
"Invoke Skill tool" [shape=box];
"Announce: 'Using [skill] to [purpose]'" [shape=box];
@@ -55,11 +52,6 @@ digraph skill_flow {
"Follow skill exactly" [shape=box];
"Respond (including clarifications)" [shape=doublecircle];
"About to EnterPlanMode?" -> "Already brainstormed?";
"Already brainstormed?" -> "Invoke brainstorming skill" [label="no"];
"Already brainstormed?" -> "Might any skill apply?" [label="yes"];
"Invoke brainstorming skill" -> "Might any skill apply?";
"User message received" -> "Might any skill apply?";
"Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
"Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];
@@ -89,6 +81,7 @@ These thoughts mean STOP—you're rationalizing:
| "I'll just do this one thing first" | Check BEFORE doing anything. |
| "This feels productive" | Undisciplined action wastes time. Skills prevent this. |
| "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |
| "Let me enter plan mode first" | If a skill handles planning (writing-plans, brainstorming), use the skill directly. EnterPlanMode is redundant — never layer it with a planning skill. |
## Skill Priority

View File

@@ -5,6 +5,8 @@ description: Use when you have a spec or requirements for a multi-step task, bef
# Writing Plans
**IMPORTANT:** Invoke this skill directly — do NOT use EnterPlanMode or platform plan mode. This skill has its own workflow and approval checkpoint (execution handoff). Layering plan mode on top is redundant and restrictive.
## Overview
Write comprehensive implementation plans assuming the engineer has zero context for our codebase and questionable taste. Document everything they need to know: which files to touch for each task, code, testing, docs they might need to check, how to test it. Give them the whole plan as bite-sized tasks. DRY. YAGNI. TDD. Frequent commits.
@@ -49,7 +51,7 @@ This structure informs the task decomposition. Each task should produce self-con
```markdown
# [Feature Name] Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
> **For Claude:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** [One sentence describing what this builds]
@@ -62,7 +64,7 @@ This structure informs the task decomposition. Each task should produce self-con
## Task Structure
````markdown
```markdown
### Task N: [Component Name]
**Files:**
@@ -101,7 +103,7 @@ Expected: PASS
git add tests/path/test.py src/path/file.py
git commit -m "feat: add specific feature"
```
````
```
## Remember
- Exact file paths always

View File

@@ -100,32 +100,6 @@ async function runTests() {
ws2.close();
console.log(' PASS');
// Test: Choice events written to .events file
console.log('Test: Choice events written to .events file');
const ws3 = new WebSocket(`ws://localhost:${TEST_PORT}`);
await new Promise(resolve => ws3.on('open', resolve));
ws3.send(JSON.stringify({ type: 'click', choice: 'a', text: 'Option A' }));
await sleep(300);
const eventsFile = path.join(TEST_DIR, '.events');
assert(fs.existsSync(eventsFile), '.events file should exist after choice click');
const lines = fs.readFileSync(eventsFile, 'utf-8').trim().split('\n');
const event = JSON.parse(lines[lines.length - 1]);
assert.strictEqual(event.choice, 'a', 'Event should contain choice');
assert.strictEqual(event.text, 'Option A', 'Event should contain text');
ws3.close();
console.log(' PASS');
// Test: .events cleared on new screen
console.log('Test: .events cleared on new screen');
// .events file should still exist from previous test
assert(fs.existsSync(path.join(TEST_DIR, '.events')), '.events should exist before new screen');
fs.writeFileSync(path.join(TEST_DIR, 'new-screen.html'), '<h2>New screen</h2>');
await sleep(500);
assert(!fs.existsSync(path.join(TEST_DIR, '.events')), '.events should be cleared after new screen');
console.log(' PASS');
// Test 5: Full HTML document served as-is (not wrapped)
console.log('Test 5: Full HTML document served without frame wrapping');
const fullDoc = '<!DOCTYPE html>\n<html><head><title>Custom</title></head><body><h1>Custom Page</h1></body></html>';
@@ -135,8 +109,8 @@ async function runTests() {
const fullRes = await fetch(`http://localhost:${TEST_PORT}/`);
assert(fullRes.body.includes('<h1>Custom Page</h1>'), 'Should contain original content');
assert(fullRes.body.includes('WebSocket'), 'Should still inject helper.js');
// Should NOT have the frame template's indicator bar
assert(!fullRes.body.includes('indicator-bar') || fullDoc.includes('indicator-bar'),
// Should NOT have the frame template's feedback footer
assert(!fullRes.body.includes('feedback-footer') || fullDoc.includes('feedback-footer'),
'Should not wrap full documents in frame template');
console.log(' PASS');
@@ -148,8 +122,9 @@ async function runTests() {
const fragRes = await fetch(`http://localhost:${TEST_PORT}/`);
// Should have the frame template structure
assert(fragRes.body.includes('indicator-bar'), 'Fragment should get indicator bar from frame');
assert(!fragRes.body.includes('<!-- CONTENT -->'), 'Content placeholder should be replaced');
assert(fragRes.body.includes('feedback-footer'), 'Fragment should get feedback footer from frame');
assert(fragRes.body.includes('Brainstorm Companion'), 'Fragment should get header from frame');
assert(fragRes.body.includes('--bg-primary'), 'Fragment should get theme CSS from frame');
// Should have the original content inside
assert(fragRes.body.includes('Pick a layout'), 'Fragment content should be present');
assert(fragRes.body.includes('data-choice="a"'), 'Fragment content should be intact');
@@ -163,19 +138,14 @@ async function runTests() {
path.join(__dirname, '../../lib/brainstorm-server/helper.js'), 'utf-8'
);
assert(helperContent.includes('toggleSelect'), 'helper.js should define toggleSelect');
assert(helperContent.includes('sendEvent'), 'helper.js should define sendEvent');
assert(helperContent.includes('send'), 'helper.js should define send function');
assert(helperContent.includes('selectedChoice'), 'helper.js should track selectedChoice');
assert(helperContent.includes('brainstorm'), 'helper.js should expose brainstorm API');
assert(!helperContent.includes('sendToClaude'), 'helper.js should not contain sendToClaude');
console.log(' PASS');
// Test 8: Indicator bar uses CSS variables (theme support)
console.log('Test 8: Indicator bar uses CSS variables');
const templateContent = fs.readFileSync(
path.join(__dirname, '../../lib/brainstorm-server/frame-template.html'), 'utf-8'
);
assert(templateContent.includes('indicator-bar'), 'Template should have indicator bar');
assert(templateContent.includes('indicator-text'), 'Template should have indicator text element');
// Test 8: sendToClaude confirmation uses CSS variables (dark mode support)
console.log('Test 8: sendToClaude confirmation respects theming');
assert(!helperContent.includes('color: #666'), 'Should not use hardcoded light-mode colors');
assert(!helperContent.includes('color: #333'), 'Should not use hardcoded light-mode colors');
console.log(' PASS');
console.log('\nAll tests passed!');

View File

@@ -77,7 +77,6 @@ claude -p "$PROMPT" \
--plugin-dir "$PLUGIN_DIR" \
--dangerously-skip-permissions \
--output-format stream-json \
--verbose \
> "$LOG_FILE" 2>&1 || true
# Extract final stats